Tuesday, July 7, 2009

evil

"Not only is there no contradiction in principle between evil and politics, but evil, as such, is from a certain point of view always political"
Roberto Esposito, 1993, Nove pensieri sulla politica, Il Mulino, Bologna, p.183

Saturday, June 27, 2009

further notes on the database economy

Free cooperation, collaboration (the term preferred, for its echo of illegitimacy, by Florian Schneider 2006), organised networks (Rossiter 2006) are offered as alternatives to the existing order and the existing economy. In an early essay on the theme of the new economics of networks Richard Barbrook (1998) pointed out the existence off two parallel economies, one based on the exchange of gifts, the other on exchange of money and contracts. The gift economy is a quality of peer-to-peer projects, of which Linux and Wikipedia are the most cited examples, along with Project Gutenberg and (although it's origins are often forgotten) the first Web manifestation of the Internet Movie Database. In the latter case commercialisation was a function of success, as measured in throughput of data. In the case of Linux, service providers like Red Hat and Ubuntu have found business models appropriate to the FLOSS ethos, even though somewhat controversial. What is notable about these projects is that they emerge from existing communities, that is from loose networks with shared interests; that therefore community-building, where it occurs, is a by-product, not a goal; and that the central activity is to provide a service which the donors want and are prepared to contribute their labour to,

But where the gift of labour has been commercialised, as it has in social networking, the surveillant functions of the database economy serve not only to target but to average, as Foucault was anxious to demonstrate in the late lectures (2003, 2004, 2007). Here the virtual nature of the crowd, its power to act, is removed by a process of forecasting how much deviance is tolerable in a population. The challenge then is to challenge the auto-archiving of network activity with an extension. This might well be inspired by Adorno's insistence throughout his late lectures on negative dialectics (2008) that what is essential is not the actual, nor identity, but precisely non-identity: the non-identical nature of the world to which Western thought perpetually ascribes identity. In an extension of the same argument, Adorno argues that there can be no greater good as long as one person must suffer, or one person sacrifice their native demand for happiness (2000).

The challenge is to drive the logic of individualism to its far side; to turn the compulsory choice of consumerism into actual freedom.

Sunday, May 31, 2009

RIP World Wide Web 1993-2001

forwarded to empyre

Until the dot.com crash of 2001, the web was one of the longest-lived Temporary Autonomous Zones our generation ever knew. Capital failed to understand. Not until the years after 2001 did it begin to build business models based in the Web rather than imported from magazine publishing and the broadcast industry.

Marx had established the principles in the famous Fragment on Machines (pp 690 ff) in Grundrisse: the social intellect / general intellect is manifest in two processes. In one, the skill developed over generrations in making things is ossified into machinery and turned to purposes of exploitation. In the second, the ways workers organise themselves in factories so they can get longer breaks or leave earlier are systematised by Capital. But as Virno argues in Grammar of the Multitude, this innovative power to make new systems is no longer a side benefit of emplying workers: it is written into our contracts.

The risk capital always runs is that the endless revolutions in the means of production (machinery, organisation) constantly run ahead of capital's ability to assimilate them. This is what happened when the Web turned the internet into a mass medium. Capital had no idea how to respond, and the result was a fantastic flowering of creativity, of new kinds of cultural practice, new types of service, now modes of organisation, among which perhaps the Battle of Seattle can stand as a decent monument.

Now of course with Web 2.0, capital has finally managed to catch up and turn that innovatory impetus into a profit-making enterprise, although it damn near blew itself up in the inflationary vapourware moment of the early 2000s.

What is left of the revolutionary Web is marked by nostalgia, as people have been suggesting on nettime lately (Political Work in the Aftermath of the New Media Arts Crisis). But that is no reason to give up fighting for a piece of it; or to build alternatives inside the belly of the whale. Nor is it a reason not to pursue alternatives to the monetarised Web, in particular FLOSS and P2P. The mysterious, fluid, granular "we" can no more afford to give up the struggle for the Web than we can afford to give up struggling to find new alternatives to it.

There are huge risks involved: the slow but certain approach of IPv6 might flag the splintting of the Web into two, and if two why not many more. I find that thought frightening. Other scenarios involve freeing more radio spectrum from the dominance of TV signals, making wireless the new terrain, probably a more hopeful variant. But for now we have to admit the battle of the internet is over and capital won. The question is how do we operate now: Tactically? Strategically? And how do we minimise or at least delay the assimlation of whatever we invent into the reproduction of capital?

(and to preempt discussion, a) call it biopower if you prefer and b) the market is neither inevitable nor beneficial: the sixty years since Bretton Woods have failed abjectly to provide even survival levels for the majority of the world's population)

Monday, May 11, 2009

Saturday, April 11, 2009

seascape: susan collins


the fourth early 2009 entry is from a catalogue essay for Susan Collins' new work Seascape. The work as installed has five feeds from cameras timed to accumulate one pixel every quarter of a second or so, filling the screen in roughly the time for a full tide cycle



There is a curious design feature of CCD chips. To make the orientation and structure of the crystal lattice identical to that of the underlying chip, the crystals are grown on the chip itself. This is the reason why their production is called ‘fabrication’ rather than ‘manufacture’: the scales are far, far smaller than human hands or tools. It is a game with the very fabric of the world. There is a kind of automation here, one premised on fundamental laws of nature, rather like the process of photography itself, analog or digital, which relies on the properties of light and light-sensitive materials. In a certain sense, admiring the steady build of the pixels in Seascape, you have the sense of the image being grown, as the crystal lattice was, and that the image has the orientation and structure of the world in front of it, even though the process is such that it never resembles a snapshot.

For those two or three seconds that are required to make a little row of eight or nine pixels that stand out because of their pallor or their darkness, there was perhaps a brief spell of sunlight or thick cloud or rain. The oddity is that the assembled image should have such a large-scale resemblance to a familiar snapshot of any moment of waves rippling. The sea, like many crystals, has a certain long-range order to it, a self-similarity over time, a kind of symmetry across the tidal cycle. It is that self-similarity, that symmetry, that is captured in these images. A strange mathematical gathering of the sea, a restless formulation, unsettled settling into order of the orderless; a sedimentation, a crystallisation.

dirty media

The third is from a 'vision statement' prepared for Third Text's 100th issue due later this year.

The third problem with ICT4D concerns its articulation with sustainability. In theory, digital communications substitute for energy-hungry transportation, encourage people to stay home in villages rather than risk the desperate conditions of the slums, and prepare economies for transition to the supposedly weightless condition of the advanced information economies. The sad truth is that digital technologies are more, not less, polluting and energy-hungry than predecessor media like film and print. The environmental footprint of digital media comes in several phases: (1) The extraction of raw materials, including rare earths and gemstones often mined under appalling conditions, and subject to strategic struggles to secure supplies among the major powers (for the case of sapphires, important for LED fabrication, see Rosaleen Duffy's article) (2) the manufacturing of computers and computer parts on offshore, unregulated and immiserated areas such as the maquiladoras of the Mexican-US border region (see Coco Fusco's The Bodies that Were Not Ours); (3) the built-in obsolescence of the computer industry, based on constant cycles of updates and system changes (4) the energy requirements of manufacture and of use (see for example the Koomey report on server energy usage) and (5) the recycling and dumping of unwanted computers, many of which pass through donation programs to the developing world before finding their inevitable way to the nightmare of recycling villages, notably in West Africa and Southern China (see the Exporting Harm and Digital Dump reports from the Basel Action Network). Attempts to build systems which do not have these impacts are the next challenge: they need to learn from the failures of earlier Western-inspired and impracticable projects like the Kinkajou projector and, though its ultimate fate is yet to be seen, the One Laptop Per Child project. The challenges for art are now no longer to make different and better content, but to make different and better networks: more just, more open, more adaptable and more environmentally sustainable.

the rage to order

The second post reporting on work undertaken in the first months of 2009 is from a chapter for the Urban Screens collection forthcoming from NAi publishers.

While there are certainly reasons to continue developing alternative technologies, there is no need to abandon those we already have to hand. Since the late 19th century, a surprising variety of thinkers from Peirce to Zizek have argued that human beings have a tendency to react to the chaos of perception by creating a world of order: intellectual, mathematical, linguistic, conceptual, symbolic. This tendency can be described as a drive towards order. Drives, however are dangerous things. Unconstrained, hunger and sex can make people mad; and the drive to order is no different. At a personal extreme it becomes obsessive, and at a social extreme fascistic. Like the sex drive, it can twist into its violent opposite and become a rage for formlessness and destruction. But like both sex and hunger, it can also be sublimated. Paolo Virno (2008) suggests, using the case of language, that an instinct that might become destructive can be contained or in some sense healed by the application of a homeopathic principle: a little of the poison to cure the disease. This might well be the function of art: to provide that grain of ordering which cures our instinctive drive of its most terrifying extremism.